These are some of the 3D models I have created during my time as a 3D artist intern at Gooday. I handled how to manage my time to meet certain requirements and be more efficient at creating 3D models. I also learned how retain the quality of models without having too much polygons.
I used a mix of Blender to sculpt, and Maya to model some of the accessories/items and for retopology.
Software used: Blender, Autodesk Maya, Adobe Substance Painter


